Friday, July 10, 2015

Spiderweb Climb

The first jump is easy, but will take a few attempts to get the distance right.  If you jump too soon you'll hit the webs & fall, and if you jump too late you'll hit the webs & fall.  This, sets the tone for the rest of the save state.  Once you figure it out, climb the ladders & get ready for more webs.

The first 4 jumps on your climb to the top are all the same.  I would advise you to jump towards the closest edge of each block.  Getting the timing is again important, cause if you touch a will NOT make the jump.

This 5th jump is the hardest you'll face on your climb.  If you're looking at the closest block to you, you want to aim at the top right corner.  You're going to feel like you'll jump over the block, and you will go over if you don't shift upon landing.  Again, getting the right angle to take will require some trial & error.

Once you make the 5th jump you should stop using the arrow to kill yourself if you miss a jump.  Because now you can fall onto the platforms below you.  It'll save you a little time.

The next 6 jumps are all like the first 4 you did.  Once you reach the 7th though, you'll need to jump as far as you can because the wall hanging down won't allow you to take the same angle you had been.  Not all that hard to make, but because you've grown accustom to a pattern, it can throw you off. have a decision to make.  There are 2 ways to make it to the ladders.  You can double jump & clear the spiderwebs head on.  Or you can jump from the side.  If you touch the webs, you fall no matter which way you try.  For me, it's easier to do from the side.  I can do both, but the timing & judging the distance for head on approach is just harder to get right away.

When you make it to the top of the ladder, don't get too excited, cause there's 1 more pitfall in front of you.  You'll have to sprint & try to jump over it.  BUT THEN, you're home free.  Just watch out for the missing step on the stairway to the final platform.

6 Block Jump & Get Off My Block

There is no real secret to making this first jump.  You simply sprint & jump constantly until you come out the other side.  It's pure luck that you actually jump at the end without bumping your head.  But you'll need all that speed to make this 6 block jump.  When you do finally jump at the end without hitting your head be ready to shift as soon as you hit the ground.

With the 4 pressure plate jumps just go fast & try not to take big angles.  Want I mean by that is go in as straight of a line as possible.  If you make big turns with your jumps it slows you down.  This makes it hard to jump far enough, AND it gives the pistons a chance to hit you.

Ladder Twist & Vine Twist

When you jump for that first ladder you'll want to shift to grab it, and also turn back so you're facing the way you came from so your momentum doesn't take you off the far side.

Jumping to the fence is easy, just make sure you sprint jump from & to the closest points of the block & fence.

Once you reach the pillar with the ladders, you have a very simple ladder/corner jump.  The 2nd jump is the harder of the 3 you'll be doing.  You should shift to make sure you don't fall off.  Same with the next one, even though it is a bit easier.

Once you've made it to the top, I like to jump atop the walls the fences are connected to so I can get a running jump toward the next platform.

Climb the vines against the wall, shift, and then move toward the pillar until you grab it.  This is almost the reverse of the ladders, now you just have to turn the corners & grab the vines before you fall too low.  Luckily, even if you fail on this part, you'll get to try it again & again until you get it.  Unless you walk off the platform somehow.

Once you're on the back side of the pillar, climb to the top & shift.  Turn around & start moving toward the ledge.  Once you start falling unshift.

Once you've made the ledge, you jump onto the next set of vines.  You'll need to carefully fall into the doorway below.  I usually try going a down a little at a time until I finally get low enough to swing in.

Now all you need to do is jump to the save state platform.