Saturday, May 30, 2015

Piston Jumps & Water Assists



You can make the first piston jump a couple different ways, but I like to get as close to the block I'm jumping to that I can while still being in a position to where I can just jump up & land on the soul sand the piston pushes.  Once in position, you just hit the button as you jump, then sprint jump to the next platform as soon as you land on the soul sand.

For the fence & slime jump you'll want to do these in 1 run. Don't try stopping to do them individually....it doesn't work.  Stand about midway on the ice block, hit the button, and sprint jump.  As soon as you land on the fence jump again to the slime, and again off the slime into the web.  If you made it that far, it's usually pretty easy to position yourself to fall through the doorway under the web.

The ladder jump isn't all that hard, but you can easily fall off the ladder after you hit it if you don't quickly shift & turn back to the left.

The first water jump is easiest if you use a double jump & take off from the very edge.  Jump as far as you can, and you shouldn't fall through the water.  The second is easier, but again, jump as far as you can hitting the water as high up as you can.  The last one is the tricky one.  It's just a matter of lining yourself up with the doorway, hitting the water & getting far enough.  Sometimes it seems like you make a perfect jump, but you still fall.   But normally you just weren't lined up perfectly when your feet passed the bottom of the door.

Friday, May 29, 2015

Carpet Drop - Piston Ricochet - Vine Transfer



The carpet drop is just that...a drop...not a jump.  You can't jump far enough to hit the water, so don't try.  If you just walk off the edge you'll hit a single slime block hidden under the carpet.  When you walk off just keep holding forward, if you miss...you'll die.

With the pistons you might want to launch yourself up a couple times to get your timing & aim down.  Once you feel you have it, you need to hit the 2nd button when you're at the peak of your launch.  You should also hold back after you've been hit just to make sure you make the platform.

The vines aren't that hard, especially since there's a platform to land on if you fail. So you should be able to get multiple tries.  You'll want to jump & grab the vines as high as you possibly can.  Once you grab them make sure your hand stays to the 1 side of the vines.  If you start looking from side to side you'll probably slip off.  When you're about to reach the end of the vines on the right, let go of shift & fall to the left & reshift.  Again, be careful not to look from side to side.   The transfer is tricky at first, but since you can get multiple tries...you should be able to get the hang of it.

Thursday, May 28, 2015

Bar Jumps & Piston Boost



The first bit is easy, just don't jump from a half slab when you're clearing the gap, and shift when you get close to landing just to be safe.

The iron bars are easy until the last jump.  Just remember you CAN fall through the middle of the squares.  Use shift as soon as you land to make sure you don't slip through the middle.  The last jump is a head bumper, which is the only challenging part.

When you get to the slimes sprint jump onto the first & don't stop until you get to the 2nd.  When you're about to land hit shift & hold back.  Your momentum & the slimes natural bounce can send you right over if you're not careful.  Make an easy jump to the 3rd slime, no sprinting required.  Then get on the right of that block so you don't have to turn as much in the air for your next jump.  Don't just fall onto the 4th slime, jump & use it's bounce to take you to the 5th slime.

For the piston boost, just shift & stick your butt toward the platform you want to land on.  Hit the button & as soon as you're airborne, hit the back button to land on the platform.

Don't hit the button in the wall...trust me.  And for the last jump just do a simple double jump.

Mirror Mode



With this part you just have to look on the other side of the invisible wall at the hardened clay blocks.  There are invisible blocks mirrored on the side you're on.

When you reach the top of the first ladder, you don't need to sprint jump to the block below.  But with the last ladder, you'll have to sprint jump to the pathway.

Sticky Climb



The first jump is easy, you just have to sprint jump onto the soul sand to get enough momentum to jump to the next platform.

You'll want to walk off the small platform at an angle, and make sure you shift when you get close to the vines.

When you start to climb up the 2nd set of vines make sure you don't walk off the edge when you get to the middle.  Other than that this part is simple, you just have to jump across to the other side once you're standing in the middle.

On the first cactus you need to make sure you are at the very top before trying to go around to the next side.  Once you manage to get to the back side, you just have to hold shift & walk in the direction of the 2nd cactus.  If you're shifting you shouldn't fall at all.

When you reach the top of the 2nd cactus you'll want to fall to the platform below WITHOUT holding shift.  You can fly through this part without stopping & still not die of cactus pricks, or you can take breaks to regen by shifting away from the cactus.

The ice & soul sand jumps are easy, but I suggest going slow.  The contrast between each platform can easily throw you off if you rush.

When you reach the webs you'll want to double jump into them & hit them at your highest point.  Once you're in them just keep moving forward.  If you turn to the left & go into the pillar too soon you'll not reach the platform, so just wait until it looks like you're almost through the webs before turning too much.

Wednesday, May 27, 2015

Sticky Boost - Flaming Boosts - Invisible Wall



With the cactus jump, I would advise people to jump just about the same time as you first hit the cactus.

With the fire jump I usually jump just before going into the flames. It's really hard to see the troll pit once you make it to the fire run. I even knew where it was, but still fell in it. I was lucky & got a fire boost, but most of the time you will die when falling in that hole. If you DO manage to make it through the run, be careful not to fall in the random hole right before the water hole.

Just when you think you're done...there's an invisible wall before the save state. Just double jump from the side to easily avoid it. It's there just as a troll for people who don't know about it.

Doorway Jumps & Drops



This is pretty straight forward. The hardest part is the start with the head bumping jumps.  After that...it's pretty easy.

Invisible Block - Ice Assist - Don't Touch The Ledge



The sign is very important since it tells you where the invisible block is.

I think it's easier to walk past the button, hit it, turn & leap.

The last jump is simple...just jump from the half slab & don't touch the ledge.  Even if you touch it a little bit as you go over....you will fail.

Triple Slime Leaps



I think these are all pretty simple.  Just make sure you don't try jumping when you hit the slime blocks you fall/jump down on.

Human Comet



Just jump as far as possible, and don't try jumping off the bottom slime.  If you make the jump, be careful getting in the water to put yourself out...that pool has no bottom.